Graphics Software Engineer, Rendering - Instagram/Edits

Menlo Park, CA | New York, NY | San Francisco, CA

Instagram/Edits is building products that provide powerful and feature-rich video creation. Using AI to recognize objects, we can make it easy to add/replace objects/people, stylize themes/colors, and build innovative effects to empower high value creators. Ideas are limited by your imagination! There are multiple needs for Graphics specialists to support this mission. Most projects involve creating Graphics Infrastructure that can produce filters, effects and animations using accurate color spaces and HDR. You'll also work with Computer Vision / Machine Learning engineers to integrate models to do face tracking, skin segmentation, object recognition, etc.

Responsibilities

  • Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance
  • Partner closely with various infrastructure and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture
  • Enable high fidelity experiences on mobile ecosystem, making efficient use of system resources
  • Building rendering subsystems for mobile platforms
  • Document and support graphics features
  • Produce high-quality, performant, and maintainable code
  • Collaborate with Artificial Intelligence partners to create segmentation / face tracking models

Minimum Qualifications

  • 7+ years of graphics software engineering experience or 4+ years of graphics software engineering experience with PhD
  • Experience with C/C++ programming
  • Object-oriented and component-based design experience
  • Problem-solving and communication skills
  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
  • Experience with GPU shaders on mobile devices (OpenGL and Metal),
  • Understanding of video and image formats
  • Knowledge of color spaces, High Dynamic Range (HDR)

Preferred Qualifications

  • Knowledge of ray tracing, rasterization and linear algebra
  • Experience with low level performance profiling and optimization
  • Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
  • Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
  • Experience with either DirectX/Vulkan/OpenGL/Metal
  • Experience with mobile GPU architectures
  • Knowledge of Android or iOS core graphics architectures
  • Experience with Intermediate Graphics Library and Utilities framework
  • Computer vision / machine learning models to do face/body tracking, skin segmentation, object recognition

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